Customers include Ubisoft, Firaxis, Sega, Monolith, Sanzigen, Gameloft, deepsilver, Related-Designs, as well as industrial and telecommunication key players such as Microsoft Game Studios, Disney, Sony, Lucasfilm, Panasonic, Pixomondo, Konami, Fuji, Mitsubishi, CBS TV Network, FOX, Riot Games, Epic Games, Pearl Abyss, Thyssen, Mercedes, Deutsche Bank, Krupp and Ferrero. Our development team consists of veterans of the 3D and video game industry who know exactly what 3D artists value – our solutions are easy-to-use and deliver fast, robust results optimized for the creative pipeline. 3d-io’s extensive creative know-how powers the company’s development of numerous 3D plugins for marketleaders Autodesk 3ds Max and Maya, and Adobe’s Photoshop. As a veteran of the early days of video game development (Perry Rhodan, Physikus, Historion, etc.) 3d-io specializes in the creation of state-of-the-art digital 3D content for advertisement, marketing, art and industrial productions.
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Unwrella is designed to relieve 3D artists and studios from tedious manual UV work in order to quickly deliver quality unwraps for Arch-Viz, game levels. Its main and only function is to instantly create UVs for complex geometries and massive asset collections. Check out the latest version of Unwrella 4 for 3DS Max and Maya, a UV packing tool that allows dealing with irregular geometries.